The first team to correctly guess the word wins a point. The two students run to the board to find the word ‘chair’. Before you begin, you will need two fly swatters (or similar objects) and a list of words you wish to review. Get one player from each team to come and sit on one of the chairs, facing their team and having their back to the board. You could also use this game to describe other things, such as furniture, food, famous people, etc., by giving each student a picture to hold up.
Positive adjectives such as thrilling, immersive, captivating, challenging, and innovative highlight the exciting and engaging elements of video games. On the other hand, negative adjectives like frustrating, repetitive, buggy, unbalanced, and predictable shed light on certain shortcomings that may be present. Now that we’ve explored some adjectives for describing video games, let’s move on to the next section to understand the importance of providing examples when describing video games. Note that we didn’t mention the “follow the prompt” gameplay or even the “vibrant solarpunk city” mentioned in all three drafts. This is because visual details like those are best conveyed through screenshots — mentioning it in the short description would be a waste of the limited space.
Adjectives for “Game for Students”:
He divided the device into mistakes gamers and designers typically make and tips that will make a game accessible to practically anyone. For the end you want a nice distillation of the whole thing. Similar to the opening but with less of an emphasis on excitement. My Pod People description is missing a clean ending like the others.
Next, the teacher should ask the students how he/she should draw the person on the board by asking them to describe the different parts of the body. Next, the other students in the class must describe the appearance of the student that the teacher chose, and the student at the front must guess which student they are describing. After reading about the monster’s physical appearance, pause the video and ask the students to try to draw the monster based on that description. The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.
In this case, show the student a flashcard or other object and have them make 1-3 statements (depending on the level) to describe the object. They can use any means to explain the word, e.g. synonyms, adjectives, actions, drawings, etc. When everyone has finished, ask the teams to come to the front of the class one by one.
Leave a comment below and let us know what you think. Describing words, also known as adjectives, provide information about nouns by adding details like color, size, shape, and more. Have a look on YouTube and you’ll be able to easily find something for the age and level of students that you teach. When all the teams have described their teammate, put the students into new teams and play another round. The first player to say the word wins a point for their team and gets to change places with someone else from their team. Next, write the letters of the alphabet (b, c, d, e, f, etc.) down the board.
It may seem complicated, but it is the ultimate goal of a description. We must put ourselves in the player’s shoes and think “After reading this, why would I want to play that game? If there isn’t a positive response, you’ll have to keep working on it. Now that you’ve got answers to shoppers’ three questions it’s time to write the actual short description.
Number of Players
Encouragement, advice, and support for aspiring game designers. Since you’re still interested, here are a few of the major parts of the game you will enjoy. The three games I brought to Metatopia were Plutocracy, Pod People, and Vanilla. Since then these games have all changed, so these descriptions aren’t as accurate anymore.
There are a lot of resources that are useful for teaching English. I downloaded the games which are handy and use them in my classes. With the games, my students never skip class or feel tired to learn English. The resources for teaching English helped my students progress in grammar, vocabulary, writing and comprehension. They also helped me a lot to guide my students to learn in a practical way.
Examples of game in a Sentence
You are an influencer using your connections to manipulate all of the empires to your own benefit. Build up economies, start wars, expand control and, when it suits you, change sides and bring the empire you helped build crashing back down for a tidy profit. Plutocracy is a 4X game with a focus on manipulating economies. The final two things, game name and description, are where you have a lot of creative power to bring in players. You can also mess it up and scare away players that would have enjoyed your game. It is also a great opportunity to reflect on how I write short descriptions.
The students at the end of the classroom listen to the description. When they figure out who is being described, that student runs to the other side of the room. It isn’t time to paraphrase or make reading difficult. It is about the player seeing with just a glance at what the story is about and if it convinces him enough to give it a chance. Fun, jest, sport, game, play mean action or speech that provides amusement or arouses laughter. Next, these students must go back to their team and describe the appearance of what they saw.
On store pages that don’t have a dedicated space for short descriptions, think of it as the first few lines final fantasy quiz of text in the description. In any case, it is the first thing people read after looking at the screenshots. To play, divide the class into teams and provide each team with a piece of paper and a pencil. Next, invite one student from each team to come to the front of the class. Show these students a picture of a person or a monster/animal, etc.
Your short description needs to elicit emotion in shoppers. You want shoppers to feel excitement and desire for your game, but you also want to give the players a sense of what emotions they will feel while playing the game. To do this, you’ve got to convey the feeling of gameplay through words. On Steam, the short description is the small block of text on the right side under the header image.